Development Blog

Here's the place to be to see what we've been up to! We'll try to update our social media as much as possible, but this is where everything will be posted first!

Eric will be giving a tutorial tonight over join.me for SELU on how to make the beginnings of a 2D platformer character controller and applying it to an endless runner prototype!

We'll post a link to the join.me at 5:30pm CST, and Eric will upload a recording of the lesson which we'll add here when it's ready!

 

Project Template Files

Object Pooling Lesson (mentioned at the end of the talk)


 

Google Hangout Link (join.me was misbehaving)

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Posted: 10/7/2016

We've been doing a ton of research on successful Kickstarter projects lately, and we've finally got two possible dates for when we're going to hold ours! Things like the month you start and end, the duration of the Kickstarter, and even the day of the week that you start it all have measurable, significant impacts on the success of a campaign! Our first goal is to have everything ready for Kickstarter so we can hold it on January 19th, 2017. If we aren't ready by then, we'll be having it on February 2nd, 2017 instead. So look forward to it! We'll post more as we get closer!

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Posted: 10/7/2016

Sometimes, you just can't be bothered to parry or dodge an attack. Show that enemy that their pathetic blow means nothing to you as you block the hit and laugh.

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Posted: 10/5/2016

Dodging is great for avoiding damage, but you can use it offensively as well by setting up a backstab after getting behind your opponent when they're recovering from a missed attack!

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We're excited to announce that all of the UI assets have been created! Now we just need to go into our terrible placeholder art for the existing UI and switch it out with the good stuff. We'll be sure to post a screenshot of the UI working in-game once we have it all set up!

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You can parry attacks with your shield to either counter with a bit hit or to give you precious moments to deal with another enemy while the first is incapacitated.

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Posted: 9/28/2016

Shield combat is a huge part of our game, and we now have our first shield attack animation, the shield punch!

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Teddy is no longer vertically challenged! We've got two flavors of jump for you too: a standing jump and a running jump.

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Posted: 9/24/2016

If you haven't been able to tell, we're going for a storybook theme for our UI! We really like how the "page" look of the chat bubble and loot notification section turned out on the HUD, so we had a full storybook background made to place our menus on. (Go to the blog entry page for this post to see a higher resolution version plus a couple of other UI pieces)

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Posted: 9/22/2016

New Teddy's first two attacks are in!

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